Multimedia streaming protocols are used to transmit audio, video, and other media content over a network efficiently and in real-time. These protocols enable the delivery of multimedia content to various devices, such as computers, smartphones, and smart TVs, while maintaining a high level of quality and minimizing latency. Some widely-used multimedia streaming protocols include:
RTP (Real-time Transport Protocol): RTP is a network protocol designed for the delivery of real-time multimedia content, such as audio and video, over IP networks. RTP is often used in conjunction with RTCP (Real-time Transport Control Protocol), which provides feedback on the quality of the data transmission and helps maintain synchronization between different media streams.
RTSP (Real Time Streaming Protocol): RTSP is an application-level protocol that enables the control of multimedia streaming sessions. It allows clients to start, pause, and stop the playback of media streams, as well as to control other aspects of the streaming session, such as selecting a specific media track or adjusting the playback rate.
HTTP Live Streaming (HLS): HLS is a streaming protocol developed by Apple for delivering live and on-demand multimedia content over HTTP. HLS divides media files into small segments and delivers them as a playlist, allowing the client to adapt the quality of the stream based on its current network conditions. This adaptive streaming approach helps ensure a smooth playback experience even in fluctuating network environments.
Dynamic Adaptive Streaming over HTTP (DASH): DASH is an adaptive bitrate streaming protocol that, like HLS, delivers multimedia content in small segments over HTTP. DASH is codec-agnostic and supports multiple DRM (Digital Rights Management) systems, making it a flexible solution for delivering multimedia content to a wide range of devices and platforms.
RTMP (Real-Time Messaging Protocol): RTMP is a protocol developed by Adobe for streaming audio, video, and data over the internet. RTMP is used primarily for low-latency live streaming and is often employed by streaming platforms and live streaming software. While it has been largely replaced by HTTP-based streaming protocols, RTMP is still in use for specific applications and scenarios.
These multimedia streaming protocols each have their own strengths and weaknesses, and the choice of protocol depends on factors such as latency requirements, network conditions, compatibility with devices and platforms, and content protection needs.
|
|
difi:name_no | |
difi:description_no | |
label | ${name} |
modelx:guid | id-103c9e68c84d4dc9850ffba0d6708729 |
difi:metaLevel | undefined |
dct:type | archi:system-software |
difi:namespace | - |
difi:abstractionLevel | undefined |
digdir:link1 | |
digdir:logo | |
difi:language | en |
difi:name_en | Multimedia streaming |
difi:description_en | Multimedia streaming protocols are used to transmit audio, video, and other media content over a network efficiently and in real-time. These protocols enable the delivery of multimedia content to various devices, such as computers, smartphones, and smart TVs, while maintaining a high level of quality and minimizing latency. Some widely-used multimedia streaming protocols include:
RTP (Real-time Transport Protocol): RTP is a network protocol designed for the delivery of real-time multimedia content, such as audio and video, over IP networks. RTP is often used in conjunction with RTCP (Real-time Transport Control Protocol), which provides feedback on the quality of the data transmission and helps maintain synchronization between different media streams.
RTSP (Real Time Streaming Protocol): RTSP is an application-level protocol that enables the control of multimedia streaming sessions. It allows clients to start, pause, and stop the playback of media streams, as well as to control other aspects of the streaming session, such as selecting a specific media track or adjusting the playback rate.
HTTP Live Streaming (HLS): HLS is a streaming protocol developed by Apple for delivering live and on-demand multimedia content over HTTP. HLS divides media files into small segments and delivers them as a playlist, allowing the client to adapt the quality of the stream based on its current network conditions. This adaptive streaming approach helps ensure a smooth playback experience even in fluctuating network environments.
Dynamic Adaptive Streaming over HTTP (DASH): DASH is an adaptive bitrate streaming protocol that, like HLS, delivers multimedia content in small segments over HTTP. DASH is codec-agnostic and supports multiple DRM (Digital Rights Management) systems, making it a flexible solution for delivering multimedia content to a wide range of devices and platforms.
RTMP (Real-Time Messaging Protocol): RTMP is a protocol developed by Adobe for streaming audio, video, and data over the internet. RTMP is used primarily for low-latency live streaming and is often employed by streaming platforms and live streaming software. While it has been largely replaced by HTTP-based streaming protocols, RTMP is still in use for specific applications and scenarios.
These multimedia streaming protocols each have their own strengths and weaknesses, and the choice of protocol depends on factors such as latency requirements, network conditions, compatibility with devices and platforms, and content protection needs. |
difi:notes | |